Hey Guys!
Thanks for popping over to my Beta Testing Blog.
I've been working on this project for about six weeks and it is time to put some people on it and start testing it. The game you see on the left is written in JavaScript and uses HTML5. That means it uses the newest features available to web developers, especially something called 'canvas'.
Canvas allows us to manipulate an image on your screen and opens the door to games and animation! Whoopeee!
That's the good news. The bad news is that your browser might not support all the cool things that I've put into this game. You can give it a try, but I recommend that you make sure you are running the very latest version of your favorite browser. You know all those annoying messages you ignore about updating your browser. Well, it's time you do it.
Also, let me warn you that Internet Explorer, also know as IE, seems to run behind the times on new HTML5 features. They also like to do the same things that everyone else does DIFFERENTLY. This means that programmers like me have to put special things in our code just to get them to work with IE. 8-(
My approach to this has been to ignore IE and work on the real problems of animation and knowing which object I just bumped into and stuff like that. I don't plan on solving the IE issues until everything else is working just the way I want it. So I hope you have a browser (any browser) other than Internet Explorer that you can try this on. I know it has been working on Safari, Chrome, and Firefox. It has been played on PC's, Mac's and Linux machines.
And then there are the touch screens. This is a whole new realm for me to work with. But what fun! Earlier versions of the game were running pretty good on Kindle Fire. I was able to run it on my iPhone, but I had big issues with that. The game board was only a fraction of the size of the screen. (It fit the Fire just perfect!). I had to allow the script to pass through gestures to let you zoom in on the board which then created a new problem that while playing the game my touches wanted to move the image around. The truth is, the objects we play with in this game may simply be too small to be practical on something as small as a smart phone. Oh, darn. I have so much to learn. We may be able to revisit this issue and make it work.
Mouse clicks are very precise and accurate. Finger touches are somewhat ambiguous and fuzzy. I understand now why the icons on my phone or so large and have all the space around them.
The current version is not working on my iPhone at all now. If you have a touch tablet computer, please give it a try and let me know if anything happens. I will be going back to that part of the project soon. It's higher on the list than even IE.
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